A Godot Game for Understanding Video-Game Complexity

This student project explored the design and validation of a Godot game to help people understand complexity in video games. It brought together Mattia Lorenzini’s bachelor’s thesis on designing and validating the game and internship work by Mattia Lorenzini and Luca Pasini on its development and use for video-game sensemaking.

My role included thesis supervision and external supervision of the internship.