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Towards a Model to meet Players’ Preferences in Games

CEUR Workshop Proceedings, 2019

Different have been the attempts to use Procedural Content Generation via Machine Learning in game development. Among the others, some researchers have tried to adapt a game, or some part...

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The impact of user interfaces for the enhancement of narrative elements of a video game

CEUR Workshop Proceedings, 2018

User interfaces are substantial parts of the gamer’s experience, but they are not only showing useful information to the player. Indeed, they can also be used to transmit narrative elements,...

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Formal Organization and Complex Responses to Video Games Narratives

Proceedings of the ACM on Human-Computer Interaction, 2021

The application of complex systems theories to the study of narratives proved able to offer a high heuristic value for the analysis of movies [24,26], TV series [35,36], music [45]...

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Framing the Dilemma: The Influence of Immersion in Ethical Choice Making

Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR), 2021

Ethical choices are a feature present in a number of video games that gives players the ability to test their ethical values. However, ethical choices are not always driven by...

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Interactive Digital Narratives as Complex Expressive Means

Frontiers in Virtual Reality, 2022

Is our way of expressing meanings through digital interactive artifacts simple? How does our sensemaking work when we try to understand Interactive Digital Narratives? To answer these and other questions,...

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The Sacra Infermeria - a focus group evaluation of an augmented reality cultural heritage experience

New Review of Hypermedia and Multimedia, 2023

The digital representation of our past has long been an important tool in the interpretation of cultural heritage in museums. The recent rise in the use of Augmented Reality (AR)...

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INDCOR White Paper 2: Interactive Narrative Design for Representing Complexity

arXiv, 2023

This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1)....

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Validating Video Games as Complex Artifacts

Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

The narrative sense-making of video games relies on different sources of information. Among them is the multimodal system through which games are made sensorially perceivable, the sensorimotor experiences they afford...

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Miyazaki’s Hybrid Worlds and Their Riddle-Stories: Western Tropes and Kishōtenketsu

Narrative Works, 2023

“Fairy tales begin with conflict because we all begin our lives with conflict,” famously states Jack Zipes. And yet, this statement does not always seem to apply to non-Western story...

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Fairy-Tale Bodies and Embodying the Fairy Tale in Telltale Games’ The Wolf Among Us

Marvels & Tales, 2024

Bodies often play an important role in all sorts of fairy tales. Is this the case when fairy tales are reinterpreted in video games? And what can the embodied and...

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INDCOR white paper 3: Interactive Digital Narratives and Interaction

arXiv, 2024

The nature of interaction within Interactive Digital Narrative (IDN) is inherently complex. This is due, in part, to the wide range of potential interaction modes through which IDNs can be...

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Video Games, Narratives, and Complexity

University of Tartu Press, 2025

What makes video games such powerful narrative media? This research explores how the interplay between games and players creates rich, complex experiences. By examining the ways in which video games...

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Interactive Digital Narratives to Represent Complexity: A Review

Interactive Storytelling, 2026

Interactive Digital Narratives (IDNs) have been long considered potential solutions to the issue of accessibly representing complex topics in a cognitively manageable way. This review article is aimed at investigating...

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